I'd say the biggest problem is that GW doesn't come into it's own as a game until you hit level 20. Most MMORPGs are about the grind, about leveling up and building your character. Now, I'm not saying that's a bad thing, it can be enjoyable and fun to progressivly build a character over many weeks of play time. In GW, however, it's just a means to an end, not the end as in most MMORPGs. This means that to truly experience what GW is as a game, you gotta get to level 20 and build up a good repritore of skills. Unfortunatly, this means you gotta invest a signifigant amount of time before it actually starts to pay off.
Time which reviewers don't just have.
To recap:
WoW (and most other MMORPGs) is about progressivley building up characters. You do this from level 1. So you can immediatly jump in and get to know what WoW is all about.
GW is about sandboxing different builds and skills once you hit level 20. It's pretty lackluster until you can start playing around with all those skills and develop exactly the sort of build you want.
Reviewers have a limited amount of time. Since they do, they can't get to level 20 and start sandboxing. They grade based on how the grind is from level 1-15. WoWs grind is more enjoyable becuase it's the point of the game. GWs less so becuase it's not.
Guild Wars requires more time invested before it starts to pay off as a game.
Last edited by QuixotesGhost; Nov 15, 2006 at 06:30 AM // 06:30..
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